Instant Messaging Glossary
Account
An account
consists of all of the information that defines a user on a network.
This includes the user name and password required for the user to
log on, the groups in which the user account has membership, and the
rights and permissions the user has for using the system and
accessing its resources.
Authorization
The process of
deciding if the user is allowed to have access to a certain service.
A valid username and password is required for a successful
authorization process.
Bandwith
"It's not the speed of your modem, it's the size
of your bandwidth." anon. Actually, it's both. Bandwidth is the size
of the "highway" through which your internet data is passed. At
times, the information "super" highway may not seem so super. That's
because the more information being passed through this highway, the
slower it goes. Just like I-5 at rush hour, the more cars, the
slower the going. If they were to expand I-5 into a 20 lane highway,
things would flow much more smoothly. Your internet connection is
your highway and modems are freeway entrances and exits. The term
"bandwidth" is a collective term for all this (except the modem
part).
Chat
Synchronous
(real-time) text-based communication over a computer network,
involving at least two users. Text-based chat means that the users
"talk" to each other by typing messages on their respective
keyboards and monitor the flow of discussion as a scrolling dialog
on the computer screen.
Client
Typically, a client
is an application that runs on a personal computer and relies on a
server to perform some operations. In client-server architecture,
client software handles sending and receiving on your end, while
server software handles sending and receiving on the Internet's end.
For example, your e-mail client (for instance Outlook Express) is an
application that enables you to send and receive e-mail, and it gets
your mail from e-mail servers (for instance hotmail etc.).
Community
In the context of
the Internet and electronic commerce, people who participate in a
online discussion group or bulletin board, or who return frequently
to a Web site because of a common interest in a given subject. All
users of Syndicon form the "Syndicon-Community".
Docking
When docking is activated in Syndicon
preferences, the Contact-/Buddylist snaps to the left or right
margin of the desktop automatically. It stays locked on this
position, until the user drags the title bar, again making it freely
movable on the desktop.
Gateway/Transport
A combination of
hardware and software that links two different types of networks.
Gateways between e-mail systems, for example, allow users on
different e-mail systems to exchange messages. In case of
Syndicon,
gateways make it possible to chat with users of different messaging
systems like ICQ, MSN, AIM and Yahoo.
Instant-Messenger
A program that
allows you to communicate one on one (or: nearly real-time) with
another internet user who is currently online.
It allows both open group
discussions and private conversations.
Jabber
Jabber is a set of streaming XML protocols and technologies that
enable any two entities on the Internet to exchange messages,
presence, and other structured information in close to real time.
The first Jabber application is an instant messaging (IM) network
that offers functionality similar to legacy IM services such as AIM,
ICQ, MSN, and Yahoo. However, Jabber is more than just IM, and
Jabber technologies offer several key advantages. Checkout
www.jabber.org for detailed
information. Online-Contact
In the internet you can communicate in nearly realtime with
friends, relatives, business partners etc. via an
Instant-Messenger
like Syndicon. You get the contact informations (Jabber ID) of your
conversational partner directly from him/herself, or you can
alternatively seek for specific new contacts/buddies. The new
contact appears in your buddy-list and from now on you are able to
watch his online-status and initiate a conversation.
Online-Status
Syndicon
displays optically, if your online-contact
is online, offline or busy at the moment. There are the following
online-status states:
| Connect |
User is online |
| Free for chat |
User wishes to chat |
| Away |
User is online, but momentarily not active at
his pc |
| Extended away |
User is online, but not active at his pc for a
longer time |
| Do not disturb |
User is online, but does not want to be
disturbed |
| Invisible |
User is online, but is partly displayed as
offline |
| Disconnect |
User is offline |
On the other hand,
your personal online-status is shown to other users. The
online-status is switched automatically by the program (in case you
activate it in the preferences). It is possible, to customize the
online-status messages individually in the preferences of Syndicon.
Open-Source
Open source software
goes one step beyond freeware. Not only does it provide the software
for free, it provides the original source code used to create the
software. Thus, curious users can poke around with it to see how it
works, and advanced users can modify it to make it work better for
them. By its nature, open souce software is pretty well immune to
all types of computer virus. Examples of open source projects
include BSD, Linux, and Mozilla. For a more precise and detailed
definition, visit
www.opensource.org.
Server
A computer which is
designed to be accessed by many other computers. A Server is a
computer, or a software application that provides a specific kind of
service to client software running on other computers. An example of
this is a Web, or HTTP server, which serves Web pages to other
computers.
central-server-structure
A centralized
network is one in which each user of the network must connect to a
central server. This server acts as an agent between all
communications. According to that, all communications and user data
is stored on this particular server, which constitutes a safety
risk. AIM, MSN, YAHOO
and ICQ are all based on a centralized server-structure.
decentral-server-structure
A network topology
where each user of the network is able to distribute communications
and data directly through other users of the network rather than
relying on a central server to act as an agent.
SMTP
(Simple
Mail
Transfer
Protocol)
A communications
protocol designed to transfer mail reliably and efficiently across
networks such as the Internet. It is a server to server protocol, so
other protocols (like POP) are needed to transfer the E-mail to a
client machine. SMTP consists of a set of rules for how a program
sending mail and a program receiving mail should interact.
SSL
(Secure
Sockets Layer)
A protocol designed
by Netscape Communications to enable encrypted, authenticated
communications across the Internet. SSL used mostly in
communications between web browsers and web servers. URL's that
begin with 'https' indicate that an SSL connection will be used. SSL
provides three important things: Privacy, Authentication and Message
Integrity.
Syndicon
Syndicon is a free of charge IM service based on
Jabber. Syndicon makes it possible to
communicate with your "conversational partners" in nearly real-time. Our
Syndicon Messenger offers anyone interested an account on our server to send and retrieve messages and to communicate with
users of other IM services (ICQ, MSN, AIM, YAHOO) freely via our
gateways.
XMPP/Jabber Protocol
(EXtensible
Messaging
Presence
Protocol)
An
open,
XML-based
protocol
for
server-to-server
near-real-time
extensible
instant messaging
and
presence.
XMPP also is known as the
Jabber
protocol because Jabber is based on XMPP. Jabber is not, however,
the only instant messaging
application
that relies on XMPP.
XML
(EXtensible
Markup Language)
Extensible Markup
Language. Like HTML, XML is a markup language, but unlike HTML, it
is not limited to Web documents. Another difference is the markup
tags in HTML define how the elements thus tagged are displayed,
whereas the tags in XML define the data contained in the tagged
elements. XML is expected to eventually bring about great changes in
the delivery of information on the Web.
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